How physical objects enhance interactivity concerning entertainment and education Laura’s Link Amiibo by virtualtimecapsule on Sketchfab When I first received this Amiibo as a gift from a friend, I knew nothing of Amiibo and its functions. I thought the figurine looked aesthetically pleasing, but...
Realised in 2003, the 3rd generation of the iPod has been characterised as one of the first dominant gadgets that have changed the way we entertain ourselves, offering a combination of great performance and features with a low price. iPod Nano by virtualtimecapsule on...
The book describes an alternative 21st century Britain in which segregation is enforced by black people towards white people. Noughts & Crosses addresses the issue of racism. “Noughts & Crosses” Book by virtualtimecapsule on Sketchfab Racism has been a problem for thousands of years,...
As both a productivity tool and a gaming peripheral, the keyboard is closely related to the way people produce and output content and consume entertainment in the 21st century. Mechanical keyboard by virtualtimecapsule on Sketchfab One-fifth of the 21st century has passed, and in...
The iPhone 13 Pro is part of the latest iPhone generation and represents smartphones on the current market. The phone is placed upon a new wireless charging device and has a case on that is compatible with wireless charging technology. iPhone and Wireless Charger...
Nowadays there are digital gadgets that can cover almost every aspect of one’s daily activities. Charging them only once a day is often not enough. Thus, making portable chargers “Powerbanks” an essential item. Power Bank by virtualtimecapsule on Sketchfab 21st century signals a huge...
Kindle is an electronic reading device used for displaying digital written material. It was introduced to the market in 2007 by Amazon, a shopping website that started as an online book store. It is now the most known e-reader with affordances and conveniences that...